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訪問:Karl M. Kapp與LearnBrite的Danny Stefanic

The other day I had a great conversation with Danny Stefanic. Danny is an educational entrepreneur. His current company is LearnBrite which has virtual characters, adaptive learning and all other types of really interesting learning elements including some great work with avatars and text-to-speech.

某天我跟Danny Stefanic有場愉快的談話。Danny是教育企業家。他目前經營的公司LearnBrite有虛擬套特色、適應式學習還有其他非常有趣的學習元素,包括跟分身進行文字到口說。

 

 

Kapp: You’ve been around in the technology industry for some time, can you provide a little of your background?

Kapp:你已經在科技業打滾了一段時間,可以告訴我們一些你的背景嗎?

 

Stefanic: I recall a passion for 3D immersive environments as far back as 1985 playing Mercenary Escape from Targ on the nostalgic Commodore 64 where “the player must explore a world rendered in realtime 3D graphics, completing a number of non-linear tasks in order to achieve a single main objective”.

Stefanic:我還記得在1985年,還在用骨董電腦Commodore 64時,我就超愛3D遊戲Mercenary Escape,玩家必須用3D徒刑完成非線性的任務才能瞄準主要目標。

Whilst studying computer science and software engineering at university, my specialisations were those which would best equip me to create 3D environments. It may have been reading Howard Rheingold’s ‘Virtual Reality’ book in 1992, it may have been the potential of what could be done with a timetable provided by Moore’s law, but in the early nineties I decided that my life’s work would be devoted to virtual reality.

大學的時候我念計算機科學與軟體工程,我的專長就是可以創作3D效果的技能。像是1992年閱讀Howard Rheingold的”Virtually Reality”、摩爾定律可被應用的各種潛能,讓我在90年代初期就決定要投入虛擬世界。

 

It was 1994 when I formed the Virtual Reality Association, I knew VR was coming and I knew it would not happen overnight. For over twenty years I have been working with every technical development and contributed my own developments to the creation of avatars and worlds. Since then, I’ve built, exited, bought and transformed businesses in the 3D and 360 immersive markets.

1994年我創立了Virtual Reality Associaion,因為我知道VR的世代將來臨,但這不是一蹴可幾。過去二十年來我致力於各種技術開發,創造我個人的分身與世界。從此,我打造、牽引、採購以及將經營項目轉變為3D與全景沉浸式的市場。

 

Kapp: Tell us a little about LearnBrite.

Kapp:告訴我們一些LearnBrite相關資訊吧

 

Stefanic: LearnBrite is created from a belief that by combining the best and latest technologies with proven eLearning techniques, we can provide the most effective learning experience and outcome. To achieve the best learning outcomes possible we are aiming for increased levels of engagement, involvement and motivation, facilitating ”self-paced” learning and memorable learning experiences.

Stefanic: LearnBrite的創造,是基於相信藉由結合最好最新的技術,以及數位學習的工具,我們可以提供最有效的學習經驗與成果。為了達到最好的學習效果,我們致力於增進學生的參跟動機,提供依自己速度的學習效果以及有效記憶學習。

 

LearnBrite are first in the World to meet the need for immersive browser-based 3D eLearning systems, compatible with learning management systems, such as Moodle and xAPI, or in a standalone environment that can be easily integrated deployed and updated without the need for software installation, plugins or IT security issues.

LearnBrite是全球首個3D數位學習系統,跟所有的管理系統相容,包括Moodle以及xAPI,也可以簡單地在獨立電腦上部屬及更新,不需要安裝其他軟體或插件,也沒有IT安全問一。

 

We have created Kira our HTML5 Avatar to explain the eight latest eLearning tools to benefit learners, clients and authors; when you have 5 minutes, enjoy.

我們創造了Kira(HTML5分身)來解釋八個數位學習工具給學習者、客戶以及作者;如果你有5分鐘的時間,就來看看吧!

 

You can experiment with your own avatar messages at BringTo Life (beta site).[Editor’s Note: Check this out, it’s fun!]

你可以在BringToLife試用自己的化身。(小編:試試看,很好玩!)

 

BringToLife Screen for creating your own avatar.

BringToLife螢幕創造自己的化身

BringToLife Screen for creating your own avatar.

BringToLife螢幕創造自己的化身

Kapp: What is the future of learning in 3D both on screen and through augmented or virtual reality.

Kapp:3D學習的未來是甚麼?不管是透過平面,或是虛擬/擴增實境?

 

Stefanic: This has for so long been my favorite subject; since my schooldays I instinctively knew that the development of the computer could enhance the experience. Teachers won’t be replaced by computers, they will become guides to them, those who understand that are doing it now.

Stephanic: 這是我一直以來最有興趣的話題,我還是學生的時候,就有預感電腦的發展可以增進學習經驗。老師不會被電腦取代,但是她們會成為使用電腦的領導者。

 

An interesting sci fi book called ‘Ready Player One’ is said to be among the factors influencing the major I.T. players to follow the VR trend, including FaceBook with their 2 billion dollar bet on the Oculus Rift. For more context on the ‘Virtual Reality Race’ check our LinkedIn ,FaceBook and Twitter pages which are buzzing with activity and opinion.

有本有趣的科幻小說叫”Ready Player One”,被稱為影響主要IT玩家參與VR的因素,包括Facebook也投入20億美元在Oculus Rift。想要知道更多書本的內容,歡迎到我們的LinkedIn、Facebook以及Twitter。

 

The future of all learning is about ‘fun and engagement with strong testing and evaluation’.

學習的未來都是要"有趣、有吸引力,而且有強力的測試與評估。

Enhanced perception through digital means can increase the level of engagement and thus effectiveness in a process of story, game and lesson. People forge an emotional connection to characters and decisions in a storyline, so are more likely to remember them.

透過數位的方式可以增加吸引力,因此也透過故事、遊戲及課程增進學習效果。由自己在故事線中打造情感上的連結來做決定,比較容易可以記得遊戲及學習過程。

 

Game procedure in non-game contexts engages users in solving problems and increasing their contributions. And of course, people learn from their mistakes. In a 3D virtual world, ill-structured problems can be solved under the principles of constructivism whereby humans generate knowledge and meaning from an interaction between their experiences and ideas.

在非遊戲的內容下用遊戲的方式進行,可以鼓勵使用者主動解決問題,並且增加他們的貢獻。當然,人們也會從錯誤中學習。在3D虛擬世界,結構不良的問題可以從建構原則來解決,而人們從經驗中獲得知識與意義。

 

Learning methods have been proven and improved by the revolution in neuroscience, with MRI measuring activity in the brain during different levels of engagement. Psychological techniques used in problem-based learning inspires and motivates users to engage and take action. This is all available now. The future learning experience is all of the above plus immersive scenarios with engaging lifelike virtual actors in replicated 3D environments of games and instructional strategies.

學習方法已經被證實可以透過神經科學來改善,透過MRI測量方式來檢視大腦的不同參與程度。心理學技巧被運用在解決問題式的學習可以刺激使用者採取行動。這些現在都可以達成了。學習的未來經驗就是透過沉浸式的情節與擬真的元素,也就是在遊戲跟學習策略中加入3D環境。

 

Kapp: What is ‘groundbreaking’ about your recently announced VR student training and assessment program.

Kapp:你最近發表的VR學生訓練與評估有甚麼”突破性”嗎?

 

Stefanic: The LearnBrite Platform is where our many features come together. An example of this, is the recently announced project in which we created a full interactive eLearning demo in HTML5, using avatars, environments, text to speech, branching dialogues, decision trees, tracking and assessment.

Stefanic: LearnBrite平台將我們的許多概念放在一起。舉例來說,我們最近發表的一個計畫,是在HTML5做了一個互動式的數位學習,特色有使用人物化身、環境、文字到口說、分歧的對話、決策樹、追蹤與評估。

 

It provides, in combination with subject matter expertise provided by universities, tailor-made virtual reality training programs that enable students and professionals to gain practical experience across multiple disciplines. Our collaboration with educators and students from Curtin University and other institutions of higher education has yielded this particular version of the platform’s training program.

結合了由大學提供的專業科目,量身訂做的虛擬實境訓練方案可以讓學生藉由多種訓練獲得實戰經驗。我們跟Curtin University還有其他高等教育學校的師生合作,才促成了這個特別的訓練方案。

 

The tailor-made version of the LearnBrite platform is a simulator that places the students and caregivers of elderly patients in unexpected, realistic situations, where just as in real life, students learn how to react quickly, properly, make prompt but correct assessments, ultimately learning how to manage risks and save lives.

LearnBrite的客製化平台就像是模擬器,讓學生以及老年患者的看護可以在逼真的環境中學習如何快速、正確地反應,最終學習如何管理風險與拯救生命。

 

With LearnBrite‘s technology the teacher can go even deeper in the student’s assessment. They can assess the students character, personality and levels of empathy. This facilitates better placement and guidance of the student with positions and jobs that suit them.

有了LearnBrite的技術,老師甚至可以更深入的評估學生的學習效果,包括人格、個性還有同理心程度。可以引導學生找到更適合的工作與職位。

 

The platform’s training and assessment capabilities eliminate the ‘one size-fits all’ traditional online courses where students click the ‘Next’ button to view slides of information followed by a quiz. By doing this it saves universities and companies tens of thousands of dollars, every year in on-the-spot training, achieving better results.

這個平台的訓練以及評估能力可以破除傳統無法因材施教的教學限制,學生可以在電腦上按"下一個"按鈕來觀看所有的投影片,最後再做個隨堂考。這種方式可以幫省去大學以及公司的大筆金費在現場教育,但是又能取得更有效的學習效果。

 

Kapp: What are you working on in terms of “text to speech” innovations?

Kapp: 文字到口說的這個創新概念是甚麼?

 

Stefanic: This is actually an interesting area, we are focussed on tools that can allow rapid and easy authoring of content for immersive experiences, giving avatars a voice is fantastic, but we’ve found the technology has excellent application in existing elearning authoring also.

Stefanic:這是一個很有趣的領域,我們致力於開發工具,可以讓沉浸式的經驗有更快速而且簡單的製作內容,賦與化身聲音,而我們發現這樣的技術在數位學習的應用也很棒!

 

We have created a great solution that uses zero bandwidth to deliver consistent high quality text to speech voices across browsers and devices.

我們提供了很棒的解決方案,使用零頻寬,穩定地轉換高品質的文字成為語音。

 

It is called ‘Responsive Voice’ (beta site). It’s an essential addition to the eLearning toolkit, all text and questions can be spoken and if you are using Articulate Storyline, or Adobe Captivate and other authoring tools you can instantly add spoken voice. Check this example of a sample Articulate StoryLine course. This means that you can add the value of voice to your course, program or presentation saving time and cost of voice overs and audio file editing or professionally narrated audio files.

這個功能叫”Responsive Voice”(測試點)。這是數位學習很棒的附加工具,所有的文字跟問題都可以被語音說出,如果你使用Articulate Storyline、Adobe Captivate以及其他的編輯工具都可以馬上增加這個語音功能。看看這個Articulate Storyline課程的示範。這表示你可以在課程、計畫、報告中納入語音這個附加價值,可以節省製作聲音檔的時間與心力。

 

Kapp: Any advice for graduate students going into the field?

Kapp:有沒有要給想要進入這個領域的畢業生一點建議?

 

Stefanic: I’d say the most worthwhile advice is to have empathy for your learners and to think broadly about their possible profiles. Don’t expect users to have the same mindset or experience as yourself. Be as curious about the human aspects as the technology and never stop developing your character and skills.

LearnBrite Acquire Virtual Reality Storetelling App: Chat Mapper

Stefanic:我最忠肯的建議,是要對你的使用者有同理心,要廣泛地設想他們的背景。不要期待每個人都跟你有同樣的想法。要對人類的觀點有好奇心,就像對科技的好奇心一樣,並且,要不斷鍛鍊自己的個性與能力。

 

LearnBrite announced on June 8th the acquisition of California based company Chat Mapper; the world’s leading creators of non-linear branching scenario software. Chat Mapper allows users to create flexible branching conversations that imitate real life scenarios in a story, game or lesson.

LearnBrite在6月8日宣布併購加州公司Chat Mapper,全球最大的非線性對話編輯軟體公司。Chat Mapper讓使用者可以在故事、遊戲或課程中創造擬真的非線性對話。

 

Founded in 2009, Chat Mapper was used by video game authors, scriptwriters and later by educators to produce non-linear branching dialogue, to create and view the ‘bigger picture’ and change it as they go. Since then the customer base has grown to include industries such as e-learning, emergency response agencies, healthcare, sales, customer service, playwrights, strategic and military planning.

Chat Mapper成立於2009年,一開始的使用者是遊戲作家及編劇家,後來教育家也使用創造非線性的對話,來創造並從"大局"的角度來觀看。之後消費者也開始使用非線性對話,例如數位學習、緊急事件反映單位、健康護理、銷售、客服、劇本、策略以及軍事計畫。

 

Ben McIntosh founder of Chat Mapper said that “After many years of development Chat Mapper is more fun, more engaging, and overall more effective than anything else available in this space. That is proven and attested to by the professionals that seek out Chat Mapper for their games, scripts and classes”

Chat Mapper的創辦人Ben Mclntosh說:”開發了幾年,Chat Mapper現在更好玩更有參與性,而且也更有效率。這是經過許多專家為了應用Chat Mapper在他們的遊戲、劇本以及課程所證實的。"

 

The agreement to acquire Chat Mapper and all associated IP was signed during the first quarter of 2015. The acquisition is expected to further strengthen LearnBrite’s position in the global digital education and gamification market.

這個併購計畫在今年第一季簽訂,預計會加強LearnBrite在數位教育以及遊戲化市場的定位。

 

This acquisition helps LearnBrite to expand a footprint in the components needed to bring the eLearning industry into the new world of cross platform virtual reality. Parent company ExitReality has a range of virtual reality worlds including Twinity and v-Side and have delivered millions of gamification experiences.

這個併購有助於LearnBrite擴大數位學習產業跨入虛擬實境所需要的足跡。母公司ExitReality有一系列的虛擬實境世界,包括Twinity以及v-Side,還有提供數百萬的遊戲化經驗。

 

With Chat Mapper’s ability to deliver non-linear scenarios, branching conversations, branching audio, branching video and 360 degree experiences, LearnBrite says it will now be able to better serve the elearning market by integrating with its recently announced HTML 5 platform.

有了Chat Mapper非線性情境、聲音、視貧以及全景的技術,LearnBrite現在可以在近期公開的HTML5平台,提供更好的數位學習服務。

 

Inline with the acquisition, a series of exciting breakthroughs have been released in Chat Mapper 1.9. Chat Mapper scenarios can now be embedded into applications and web pages (similar to a YouTube video).

併購過後,Chat Mapper 1.9有更多突破性的改變。Chat Mapper的情境現在可以嵌入app還有網頁(近似於Youtube視頻)。

 

Voices are spoken by multi lingual ‘text to speech’, or recorded audio, by photo characters/cutout people, with backgrounds. The output can be viewed in any HTML5 compatible browser or device and does not need plugins. The responsive web design fits any screen size and orientation.

有多國語言的"文字轉語音"聲音效果,透過圖片角色人物剪影用錄製好的聲音輸出,同時搭配背景畫面。在任何跟HTML5相容的瀏覽器都可以觀看,不需要額外插件,同時相容所有螢幕尺寸。

 

Ben McIntosh commented, “During the last year we have assisted LearnBrite in delivering dialogues using text to speech for their avatars, including what I believe is the world’s first HTML5 VR eLearning simulation, the landmark Curtin University project. Joining with LearnBrite is really exciting because our vision and culture aligns so precisely. They have a highly skilled team with all of the skills to take Chat Mapper into the VR age, Danny is a legend in the VR world. Together we have a bright future.”

Ben Mclntosh說:”過去一年,我們幫助LearnBrite將人物化身的文字轉化成語音,我相信這是全球首個HTML5數位學習的模擬器,也是Curtin University具有意義的里程碑。跟他們的合作非常有趣,因為我們的視野以及文化都如此相符。他們是高技能的團隊,可以將Chat Mapper帶入VR,Danny是VR世界的傳奇人物。我們攜手合作可以帶來有前途的未來。"

 

Complex branching scenarios are a key part of the eLearning VR/AR revolution. Combining Chat Mapper with the LearnBrite platform offers the ability for anyone to author scenarios along with the virtual actors and the environments that they live in.

複雜的分歧情境對於數位學習的虛擬/擴增實境是關鍵部分。有了Chat Mapper,LearnBrite平台更有能力讓所有人可以利用虛擬人物編寫情境。

 

Danny Stefanic, CEO of LearnBrite said “When Oculus Rift, Microsoft Hololens, Samsung VR, Google’s Magic Leap, HTC Vive and Apple, all hit the world market in 2016 with their amazing VR hardware, people will say, ‘this would be great for education, has anyone done anything about it?’ LearnBrite has; we have integrated Chat Mapper to create the platform to interact in the long awaited virtual classrooms, workplaces and worlds on today’s devices and in tomorrow’s virtual and augmented reality.

LearnBrite的CEO Danny Stefanic說:”當Oculus Rift, Microsoft Hololens, Samsung VR, Google’s Magic Leap, HTC Vive and Apple都準備在2016年用他們驚人的VR硬體進入市場,人們會說’這應用在教育一定會很棒,有人這樣做嗎?’LearnBrite做了!我們採用了Chat Mapper來創造一個平台跟期待已久的虛擬教室、工作環境互動,而且不管是在現在的裝置,或是未來的虛擬/擴增實境裝置上都可使用。

 

The acquisition has advanced our plans significantly. As of today any content produced in Chat Mapper is now ‘VR Ready’; this is a game changer in terms of education and training.”

這個併購對我們的計畫有極大的幫助。現在只要是在Chat Mapper上製造的內容都已準備好虛擬化;這對教育以及訓練領域都是有革命性的改變。"

 

Terms of the acquisition were not disclosed.

併購的條件未公開。

chatmapper acquisition

LearnBrite is an eLearning platform, a division of 3D entertainment and e-learning company ExitReality Inc. Led by long term VR veteran and entrepreneur, Danny Stefanic, LearnBrite’s platform and virtual environment developed based on HTML 5 can be accessed from VR headsets, PC and mobile devices. LearnBrite’s mission is to provide a solution for different industries, such as education, medical, healthcare, and job training.

LearnBrite是一個數位學習平台,是3D娛樂與數位學習公司ExitReality的分公司。由長期的VR退伍軍人兼企業家Danny Stefanic所領軍,LearnBrite平台以及虛擬環境都在HTML5開發,而且可以在VR頭戴式顯示器、電腦以及行動裝置上使用。LearnBrite的任務是要提供給不同產業解決方案,包括教育、醫療、健康照護以及職業訓練。

 

The Virtual Home Visit is a collaborated effort between LearnBrite and Curtin University in Australia, to train and assess physiotherapy professionals. Medical Students would visit a patient’s home environment, check, discuss and talk with them to identify potential risks or conditions that requires immediate attention.

Virtual Home Visit是由LearnBrite以及澳洲的Curtin Universiy共同合作的計畫,來訓練及評估專業醫療人士。醫學院學生必須拜訪病患的家,檢察環境,並跟患者討論潛在的危險以及需要馬上注意的地方。

 

The ultimate goal is to save lives, by combining expert medical know-how with virtual training experiences focused on patient communication and falls-risk management.

終極目標是要拯救生命,結合了專家的專業知識還有虛擬實境的訓練,可以增進跟患者的溝通還有防跌的管理。

 

During May 1-May 4, “The Virtual Home Visit” was presented at the World Confederation for Physical Therapy (WCPT) congress in Singapore by Curtin University Director of Teaching & Learning Anne Furness.

5月1日到4日,”The Virtual Home Visit”在新加坡舉辦的World Confederation for Physical Therapy (WCPT)大會上,由Curtin University的教學主任Anne Furness發表介紹。

 

Dr. Ah-Cheng Goh, keynote for the world congress and founding president of the International Society for Electrophysical Agents in Physical Therapy stated “The concept of using virtual reality to teach and assess a student’s ability to examine a patient and arrive at a diagnosis or problem list has great potential as a teaching tool at the early stages of their education since interaction with a live patient may not always be possible.”

 

大會的主講人以及International Society for Electrophysical Agents的創辦主席Ah-Cheng Goh博士表示:”利用虛擬實境技術教學與評估學生家庭探訪跟診斷問題的概念,在初期的教育階段來講是很棒的教學工具,畢竟不可能總是都有機會直接跟病患接觸。”

 

LearnBrite’s platform provides, in combination with subject matter expertise provided by universities, tailor-made virtual reality training programs that enable students and professionals to gain practical experience across multiple disciplines.

LearnBrite藉由跟學科專家合作,提供客製化的虛擬實境訓練計畫,讓學生跟專家可以透過多方訓練獲得實戰經驗。

 

The developer’s collaboration with educators and students from Curtin University and other institutions of higher education has yielded this particular version of the platform’s training program.

跟Curtin University還有其他高等教育機構的師生合作,產生了這個特別的訓練計畫。

 

The tailor-made version of LearnBrite platform is a simulator that places the students and caregivers of elderly patients in unexpected, realistic situations, where just as in real life, students learn how to react quickly, properly, make prompt but correct assessments, ultimately learning how to manage risks and save lives.

 

LearnBrite的客製化平台就像是模擬器,讓學生以及老年患者的看護可以在逼真的環境中學習如何快速、正確地反應,最終學習如何管理風險與拯救生命。

 

With LearnBrite‘s technology the teacher can go even deeper in the student’s assessment. They can assess the students character, personality, and levels of empathy. This facilitates better placement and guidance of the student with positions and jobs that suit them. The platform’s training and assessment capabilities eliminate the ‘one size-fits all’ traditional classes and online courses.

有了LearnBrite的技術,老師甚至可以更深入的評估學生的學習效果,包括人格、個性還有同理心程度。可以引導學生找到更適合的工作與職位。這個平台的訓練以及評估能力,消除了傳統課程跟線上教學無法因材施教的限制。

 

Curtin and LearnBrite have built the software to deliver and track educational experiences. Playing with Oculus Rift’s cutting edge headset technology, enabling physiotherapy students to virtually enter the homes of virtual high-risk ‘Falls’ patients.

 

Curtin跟LearnBrite打造的軟體可以傳遞與追蹤教學經驗。再利用Oculus Rift的尖端技術,可以讓醫學院學生進行虛擬家庭探訪,造訪易跌倒的高危險病患。

 

Danny Stefanic, the CEO of ExitReality Inc. told us, on June 1, LearnBrite will announce their VR solution for healthcare training and opening applications for pilot projects with enterprises and other universities. The solution is fundamentally different to anything on the market in many ways, here are the top 3:

 

ExitRealiy的CEO Danny Stefanic告訴我們,6月1日LearnBrite會發表他們提供給其他企業及學校,有關健康護理訓練以及開放應用程式的VR解決方案,這跟市場上的其他方案不同,主要有三點:

 

  1. Speaking animated avatars, 3D environments and gamification are entirely achieved using HTML5 (no plugins, no games engines)
  2. The user experience is designed to work across smartphone, tablet, desktop with or without a virtual reality headset, we call this “Responsive Design for VR”.
  3. The scenarios can be simply deployed as courses within thousands of learning managements systems such as Moodle and Blackboard already used in enterprise and education.

 

1.會說話的化身,3D效果,完全使HTML5的遊戲化(不需要任何插件或遊戲引擎)

2.為手機、平板與電腦設計的,可以使用虛擬實境頭戴顯示器,但也可不使用,我們稱之為”VR的反應設計”

3.情境可以簡單地由數千個學習管理系統,例如Moodle以及Blackboard所設計,而且這些系統都已經被企業還有教育機構使用中

 

Can you imagine, in the future, students and professionals around the globe could be receiving hands-on, realistic training with virtual patients through the LearnBrite platform using hardware like Oculus Rift, or other VR HMD.

 

你可以想像嗎?在未來,全世界的學生跟專家都可以透過LearnBrite以及像Oculus Rift等硬體隨時跟虛擬病人作逼真的訓練!

learnbrite virtual home visit platform vr

 

 

The future of care for aged and other patients requiring round-the-clock attention may lie in virtual reality itself. As the technology is developing at a long-awaited but rapid pace, LearnBrite and Curtin University are following in stride and using existing technology on all sides to create a usable, practical system to better patient care and modern medical practice.

 

未來對於老人以及其他需要全天候關注的病患的照護,可能就存在於虛擬世界中。這樣的技術期待已久,而且非常快速地開發,LearnBrite與Curtin University跟著大步邁進,並起利用現有的技術來創造可使用、實用的系統,來提供更好的病患照顧以及現代醫療訓練。

 

 

 

 

英文文章原文

 

 

 

 

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Author: VR Reporter

I am a hi-tech enthusiast, VR evangelist, and a Co-founder & Chief Director at Virtual Reality Reporter!

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